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ConditionYellowSparkingProbability

Chance each frame that a damaged object starts throwing sparks.

Specification
Applies to
global rules
File
rules.ini
Section
[General]
Value
floating point
When omitted
.01

The figure is a fraction from 0 to 1, drawn against once per frame, and it applies in the band between ConditionRed and ConditionYellow. Below ConditionRed the draw uses ConditionRedSparkingProbability instead; at or above ConditionYellow no draw is made at all, so an undamaged object never sparks whatever this figure says.

ConditionRedSparkingProbability covers the rest of the conditions a spark system has to meet before it starts.