39 — Half health (combat only)
Fires when damage with an attacker credited for it takes the tagged object from at least half its maximum strength to below it.
- Numeric ID
39- Engine ID
TEVENT_ENTER_YELLOW- Editor name
- Half health (combat only)
- Need token
NEED_NONE- Parameters
- None
- Attachment
- object
[Events]
<TriggerID>=1,39,0,0The quarter health line usually takes the blow first
Section titled “The quarter health line usually takes the blow first”The quarter health outcome is decided after the half strength one and overwrites it, so a blow that crosses both lines springs Quarter health (combat only) and leaves this event untouched. Which blows are left over is settled by ConditionRed.
At its engine default of .5 that setting puts the quarter health line on top of the half strength line, and the only blow that crosses the second without also crossing the first is one that lands while the object stands at exactly half its maximum strength, rounded down. Moving ConditionRed off .5 in either direction separates the two lines and opens a band of strengths in which this event is the one that springs.
- The line is half of the object type's maximum strength, rounded down, and it is fixed in the engine.
ConditionYellownames a different threshold and does not move this one. - The blow that destroys the object never reaches the event. The half strength outcome is worked out only for a blow the object survives.
- No blow ever springs both this event and the quarter health one. Damage settles on a single outcome, and the quarter health outcome is decided afterward and replaces this one wherever both apply.
- The combat-only qualification describes the attribution rather than the weapon. It means an attacker was credited for the damage, and damage that credits none reaches only the any-source form.