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SuperWeapons

The house intelligence level at which a computer house begins firing its superweapons in a campaign.

Specification
Applies to
global rules
File
rules.ini
Section
[IQ]
Value
integer
When omitted
4

In a campaign, a computer house fires its ready superweapons only while its IQ is at least this value. A campaign house takes IQ= from its section in the scenario. It has 0 when the section sets none, and 1 when the value is above MaxIQLevels. Outside a campaign, the check is skipped, and every computer house fires its superweapons whatever its IQ.

The threshold does not affect charging. A campaign house whose IQ is below it still charges its superweapons but never fires them. The computer’s use covers when and where a computer house fires each one.

See also — IQ, superweapons