SuperWeapons
The house intelligence level at which a computer house begins firing its superweapons in a campaign.
Specification
- Applies to
- global rules
- File
rules.ini- Section
[IQ]- Value
- integer
- When omitted
4
In a campaign, a computer house fires its ready superweapons only while its IQ is at least this value. A campaign house takes IQ= from its section in the scenario. It has 0 when the section sets none, and 1 when the value is above MaxIQLevels. Outside a campaign, the check is skipped, and every computer house fires its superweapons whatever its IQ.
The threshold does not affect charging. A campaign house whose IQ is below it still charges its superweapons but never fires them. The computer’s use covers when and where a computer house fires each one.
See also —
IQ, superweapons