SuperWeapons
The house intelligence level at which a computer house begins firing its superweapons in a campaign.
Specification
- Applies to
- global rules
- File
rules.ini- Section
[IQ]- Value
- integer
- When omitted
4
The threshold is consulted only in a campaign game, where a computer house takes its IQ from its own scenario section and starts at 0. Outside a campaign the check is bypassed entirely, so every computer house fires its superweapons whatever its intelligence level says.
The gate covers the whole superweapon step of the computer’s decision pass, so raising it above the intelligence a campaign grants leaves the house charging weapons it never fires.
See also —
IQ, superweapons