Loop
Added in 0.2.0
Specification
- Applies to
- Sounds
- File
SOUND.INI / SOUND01.INI- Section
[<Sound ID>]- Value
- integer
- When omitted
0
How many times the body of a looping sound plays. The key takes effect only with LOOP in the sound’s Control=. The attack plays once before the first cycle and the decay once after the last.
Loop=0 repeats the body until the game stops the sound, for example when its place scrolls out of range. The game stops it with a short fade, and its decay does not play.
[ALARM]Sounds=ALARMIN ALARM ALARMOUTControl=LOOP ATTACK DECAYLoop=4Each play of ALARM plays ALARMIN, then ALARM four times, then ALARMOUT.
When Loop= is absent or negative, LoopLimit= is read in its place.
History
- Added0.2.0In development