DeformThreshhold
Damage at or below this figure never craters the ground.
Specification
- Applies to
- WarheadType
- File
rules.ini- Section
[<ObjectType ID>]- Value
- integer
- When omitted
0
A blast must deal more than this figure before its Deform chance is rolled. A blast that deals exactly the figure never craters. The damage tested is the blast’s full damage, not what any object in it takes, so armor never moves a blast across the threshold. Distance matters only in a wide-area blast, where each cell’s blast is tested with that cell’s own figure.
[MyShellWH] ; example WarheadTypeDeform=15%DeformThreshhold=120 ; 121 damage and above may craterThe key is spelled with a doubled h. A key spelled any other way, such as DeformThreshold, is ignored and leaves the threshold unchanged.
See also —
Deform