Skip to content

DeformThreshhold

Damage at or below this figure never craters the ground.

Specification
Applies to
WarheadType
File
rules.ini
Section
[<ObjectType ID>]
Value
integer
When omitted
0

A blast must deal more than this figure before its Deform chance is rolled. A blast that deals exactly the figure never craters. The damage tested is the blast’s full damage, not what any object in it takes, so armor never moves a blast across the threshold. Distance matters only in a wide-area blast, where each cell’s blast is tested with that cell’s own figure.

rules.ini
[MyShellWH] ; example WarheadType
Deform=15%
DeformThreshhold=120 ; 121 damage and above may crater

The key is spelled with a doubled h. A key spelled any other way, such as DeformThreshold, is ignored and leaves the threshold unchanged.

See also — Deform