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DeformThreshhold

Damage at or below this figure never craters the ground.

Specification
Applies to
WarheadType
File
rules.ini
Section
[<ObjectType ID>]
Value
integer
When omitted
0

The comparison is strict: a blast must carry more than this figure before Deform is rolled at all, and one carrying exactly the figure is refused. The amount tested is the raw damage of the blast, not the amount any object standing in it ends up taking, so armor and distance never move a blast across the threshold.

rules.ini
[MyShellWH] ; example WarheadType
Deform=15%
DeformThreshhold=120 ; 121 damage and above may crater

The doubled h is part of the accepted spelling. Any other spelling is not read at all, leaving the threshold at whatever it already held — 0 unless an earlier file set it, where every blast of one point or more reaches the roll.

See alsoDeform