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ProneDamage

Changed in 0.2.0

The fraction of the damage a prone infantryman takes, where one is the full amount.

Specification
Applies to
WarheadType
File
rules.ini
Section
[<ObjectType ID>]
Value
floating point
When omitted
1

ProneDamage multiplies the damage an infantryman takes from this warhead while it is lying down. A value below one reduces that damage, and a value above one increases it. The percentage form is divided by 100, so 300% and 3 are the same setting.

rules.ini
[MyGasWH] ; example WarheadType
ProneDamage=300% ; prone infantry take three times the damage

The multiplier applies only when all of these hold:

  • the infantryman is prone;
  • the damage is above zero, so healing is not scaled;
  • the damage is not forced, so forced damage arrives in full however low the value.

The scaled damage is rounded down and then raised to at least one point. Even ProneDamage=0 therefore passes one point on to the later steps. Verses and the other reductions apply after this step; What the target loses gives the full order.

A Webby=yes warhead sets the damage to zero for every infantryman it entangles, after this scaling, so ProneDamage changes nothing for them. An infantryman with IsWebImmune=yes is not entangled and takes the scaled damage.

See also — Verses, Webby

History

  1. Changed0.2.0In development

    Read the multiplayer 155mm and ARTYHE values from the rules