ProneDamage
The fraction of the damage a prone infantryman takes, where one is the full amount.
- Applies to
- WarheadType
- File
rules.ini- Section
[<ObjectType ID>]- Value
- floating point
- When omitted
1
The scaling is applied only to an infantryman that is lying down, only to damage above zero, and only to damage that is not forced — forced damage passes at its full figure however low the fraction. The scaled figure is truncated to a whole number and then raised to at least one, so any positive hit still costs a prone soldier a point of strength.
[MyGasWH] ; example WarheadTypeProneDamage=300% ; a gas that pools where a soldier is lyingA value above one raises the damage instead of lowering it. The percentage form is divided by 100 as it is read, so 300% and 3 are the same setting.
A Webby=yes warhead zeroes the damage of any soldier its web catches after this scaling has been applied, so the setting changes nothing there. A soldier with IsWebImmune=yes is not caught, and keeps the scaled figure.