Veinhole
Lets an object damaged with no credited attacker fire back at the veinhole monster that owns the veins under it or just ahead of it.
Specification
- Applies to
- WarheadType
- File
rules.ini- Section
[<ObjectType ID>]- Value
- boolean
- When omitted
no
[VeinholeWH] ; the WarheadType named by [CombatDamage] VeinholeWarheadVeinhole=yesVeinhole=yes lets an object damaged by this warhead fight back even when no attacker is credited with the damage. Vein damage credits none. With no credited attacker, the object turns on the veinhole monster that owns the veins in the cell it stands in, or in the cell it is moving into if it is moving. If no monster owns veins there, it attacks nothing.
Whether the object fights back depends on its owner:
- A computer-owned object always does.
- A player-owned object does only while it has no target and no movement order. One that is already attacking something, or is on its way somewhere, does not fight back.
A player-owned object also needs the monster within its weapon range or its sight. Retaliation gives the range rule.