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Veinhole

Turns damage from the warhead into an attack the victim blames on a veinhole monster.

Specification
Applies to
WarheadType
File
rules.ini
Section
[<ObjectType ID>]
Value
boolean
When omitted
no
rules.ini
[VeinholeWH] ; the WarheadType named by [CombatDamage] VeinholeWarhead
Veinhole=yes

Vein damage names no attacking object, so without this flag there is nothing for the victim to shoot back at. The flag supplies one: when the damage arrives with no source, the attacker is resolved to the monster that owns the veins in the cell the victim is heading for — its own cell when it is standing still.

The flag also decides that the victim retaliates at all. A computer-owned object always does. A player-owned object does so while it has neither a target nor a movement order of its own; one already ordered to attack something ignores the veins entirely.