Retaliate
Whether an object in this mission fires back at whatever damages it.
Specification
- Applies to
- mission behavior
- File
rules.ini- Section
[<Mission name>]- Value
- boolean
- When omitted
yes
The setting lives in a mission’s own section and is read from the mission the damaged object is currently in. At no the retaliation tests end there: the object keeps its orders and takes the hit without acquiring the attacker.
[Sleep]Retaliate=noA Veinhole=yes warhead is the one exception. It provokes a response before this test is reached, so an object in a mission marked Retaliate=no still turns on a veinhole monster — unless it is human-owned and already traveling under orders.
See also — target-selection