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Retaliate

Whether an object in this mission fires back at whatever damages it.

Specification
Applies to
mission behavior
File
rules.ini
Section
[<Mission name>]
Value
boolean
When omitted
yes

The setting lives in a mission’s own section and is read from the mission the damaged object is currently in. At no the retaliation tests end there: the object keeps its orders and takes the hit without acquiring the attacker.

rules.ini
[Sleep]
Retaliate=no

A Veinhole=yes warhead is the one exception. It provokes a response before this test is reached, so an object in a mission marked Retaliate=no still turns on a veinhole monster — unless it is human-owned and already traveling under orders.

See alsotarget-selection