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NoThreat

Keeps an object that is in this mission from being picked as a target by an automatic scan.

Specification
Applies to
mission behavior
File
rules.ini
Section
[<Mission name>]
Value
boolean
When omitted
no

The setting lives in a mission’s own section, and the mission tested is the one the candidate is in — not the one the object doing the looking is in. A candidate in a mission marked this way is rejected near the top of the target gauntlet, before ownership, range, category or LegalTarget are considered.

rules.ini
[Harmless]
NoThreat=yes

A target chosen by a player order, by a team script or by retaliation reaches the object regardless of the mission it is in.

One other thing reads the setting. A vehicle, soldier or aircraft that belongs to no team leaves a mission marked this way and returns to idle behavior as soon as damage with an identified attacker behind it lands without destroying it. Zombie=yes in the same section is what holds it there instead.

See alsotarget-selection