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Wood

Lets the warhead damage terrain objects, and wall overlays whose armor is wood.

Specification
Applies to
WarheadType
File
rules.ini
Section
[<ObjectType ID>]
Value
boolean
When omitted
no

Only a Wood=yes warhead can damage a terrain object such as a tree, and even that warhead cannot damage a terrain type that is Immune=yes.

The flag also decides whether a vehicle can clear a terrain object that blocks its path. The vehicle treats the terrain object as something to destroy when the weapon it would use against it has a Wood=yes warhead and the terrain type is not Immune=yes. Otherwise the terrain object is impassable to it, unless the vehicle is a crusher and the terrain type is Crushable=yes.

A Wood=yes warhead also damages a wall overlay whose Armor is wood, in the same way a Wall=yes warhead damages any wall overlay. Taking damage covers what each hit does to the wall.

Two checks also accept a Wood=yes warhead against a wood-armored wall:

  • A vehicle’s blocked-path test, which uses its primary weapon’s warhead.
  • The player’s attack cursor over a wall owned by a house that is not an ally, which uses the warhead of the object’s primary weapon.

Two other checks accept only Wall=yes, so a warhead with Wood=yes alone gains nothing from them:

  • The computer’s automatic wall scan. A computer-controlled object whose primary weapon’s warhead is not Wall=yes never picks a wall as a target by itself, even a wood wall.
  • Infantry’s blocked-path test. Infantry whose primary weapon’s warhead is not Wall=yes treat any wall as impassable, including a wood wall.

Walls in combat and movement covers what each kind of object does at a wall.

See also — walls-and-gates, Wall, Armor