Wood
Lets the warhead damage terrain objects, and wall overlays whose armor is wood.
- Applies to
- WarheadType
- File
rules.ini- Section
[<ObjectType ID>]- Value
- boolean
- When omitted
no
A TerrainType takes damage from this warhead and from no other. Damage processing on a terrain object begins by testing the flag and reports nothing at all when it is absent, so a warhead left at no cannot fell a tree however much damage it carries. A vehicle likewise treats a terrain object in its path as destroyable only when the weapon it would use against it carries the flag and the terrain type is not Immune=yes, and as impassable otherwise.
The same flag is the second route through a wall. An explosion reduces a wall overlay either because its warhead is Wall=yes or because it is Wood=yes and the overlay’s Armor is wood. A vehicle’s blocked-path test and the player’s attack cursor over a hostile wall accept the same pair of conditions; the computer’s automatic wall scan and infantry’s blocked-path test read Wall=yes alone, so the computer never picks a wood-armored wall out as something to shoot and infantry treat it as flatly impassable rather than as something to clear.
Tiberium=yes sets an overlay’s armor to wood as its section is read, which is what puts Tiberium overlays on the same footing.