MaxZVel
The top of the range a voxel animation's upward launch speed is drawn from, in leptons per frame.
Specification
- Applies to
- VoxelAnimType
- File
rules.ini- Section
[<ObjectType ID>]- Value
- floating point
- When omitted
5
The speed is in leptons per frame (256 leptons to a cell, 15 frames to the second). Ordinary debris is thrown upward at MinZVel plus a random whole number of leptons per frame. The largest addition is the whole-number part of the gap between the two settings, so this maximum is reached only when the gap is a whole number. A minimum of 3.5 and a maximum of 5, for example, give launch speeds of 3.5 and 4.5 only.
A meteor ignores this setting. Its vertical speed is exactly the minimum.