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MaxZVel

The top of the range a voxel animation's upward launch speed is drawn from, in leptons per frame.

Specification
Applies to
VoxelAnimType
File
rules.ini
Section
[<ObjectType ID>]
Value
floating point
When omitted
5

The speed is in leptons per frame (256 leptons to a cell, 15 frames to the second). Ordinary debris is thrown upward at MinZVel plus a random whole number of leptons per frame. The largest addition is the whole-number part of the gap between the two settings, so this maximum is reached only when the gap is a whole number. A minimum of 3.5 and a maximum of 5, for example, give launch speeds of 3.5 and 4.5 only.

A meteor ignores this setting. Its vertical speed is exactly the minimum.

See also — MinZVel, MaxXYVel, IsMeteor