BounceSound
The sound effect played where thrown debris strikes.
Animation bounce sound
- Applies to
- AnimType
- File
art.ini- Section
[<ObjectType ID>]- Value
- sound
- When omitted
none
The sound plays where a thrown animation strikes something, under the same conditions as BounceAnim. It plays on the contact that ends the flight when Elasticity counts that contact as a strike, and not when the animation settles. It plays on water as well as on land.
A name that matches no sound is ignored, so a misspelled name leaves the animation with no bounce sound.
Voxel debris bounce sound
- Applies to
- VoxelAnimType
- File
rules.ini- Section
[<ObjectType ID>]- Value
- sound
- When omitted
none
The sound plays at the piece’s position each time it strikes something, under the same conditions as BounceAnim. It does not play in a water cell or on the contact that settles the piece.
A name that matches no sound, none included, keeps the sound the type already held. A later file therefore cannot clear a bounce sound that an earlier one set.