StartSound
The sound effect for the creation of a piece, played only by voxel animations.
Animation creation sound
- Applies to
- AnimType
- File
art.ini- Section
[<ObjectType ID>]- Value
- sound
- When omitted
none- Used by the game
- No — loaded but not used
The name promises the sound an animation makes as it is created. The assignment is accepted and the sound is stored on the type, and nothing on an animation ever looks at it again — not the creation path, not the bounce physics, and not the multiplayer synchronization checksum, which passes over the field.
The sound an animation actually plays for itself is the one Report names. A voxel animation of the same name does play its own creation sound.
Voxel debris creation sound
- Applies to
- VoxelAnimType
- File
rules.ini- Section
[<ObjectType ID>]- Value
- sound
- When omitted
none
The sound plays once, as the piece is created, at the coordinate the piece was asked for. For a meteor that is the coordinate it is aiming at rather than the point it actually starts from, so the sound arrives at the landing site a whole flight ahead of the meteor.
A value naming no registered sound leaves whatever was set before in place.