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ExpireSound

The sound effect played where thrown debris ends its life on solid ground.

Animation impact sound

Specification — Animation impact sound
Applies to
AnimType
File
art.ini
Section
[<ObjectType ID>]
Value
sound
When omitted
none

The sound that plays where a thrown animation ends, unless it ends low over water as ExpireAnim defines it. It does not depend on ExpireAnim: an animation with no impact animation still plays this sound.

An unrecognized sound name counts as omitted.

Voxel debris impact sound

Specification — Voxel debris impact sound
Applies to
VoxelAnimType
File
rules.ini
Section
[<ObjectType ID>]
Value
sound
When omitted
none

The sound plays where the piece ends its life, unless it ends low over water, as ExpireAnim defines it. A piece low over water plays only its splash. The sound does not depend on ExpireAnim, so a piece with no impact animation still plays it.

A name that matches no sound, none included, keeps the sound the type already held. A later file therefore cannot clear an impact sound that an earlier one set.