ExpireSound
The sound effect played where thrown debris ends its life on solid ground.
Animation impact sound
- Applies to
- AnimType
- File
art.ini- Section
[<ObjectType ID>]- Value
- sound
- When omitted
none
The sound plays where a thrown animation ends its life, unless that end comes low over water, where only the splash is heard. It is tested on its own rather than inside the ExpireAnim branch that carries the blast damage, so an animation with no impact animation still plays it.
A value naming no registered sound leaves whatever was set before in place.
Voxel debris impact sound
- Applies to
- VoxelAnimType
- File
rules.ini- Section
[<ObjectType ID>]- Value
- sound
- When omitted
none
The sound plays where the debris ends its life, unless that end comes low over water, where only the splash is heard. It is tested on its own rather than inside the ExpireAnim branch that carries the blast damage, so a piece with no impact animation still plays it.
A value naming no registered sound leaves whatever was set before in place.