ExpireSound
The sound effect played where thrown debris ends its life on solid ground.
Animation impact sound
Specification — Animation impact sound
- Applies to
- AnimType
- File
art.ini- Section
[<ObjectType ID>]- Value
- sound
- When omitted
none
The sound that plays where a thrown animation ends, unless it ends low over water as ExpireAnim defines it. It does not depend on ExpireAnim: an animation with no impact animation still plays this sound.
An unrecognized sound name counts as omitted.
Voxel debris impact sound
Specification — Voxel debris impact sound
- Applies to
- VoxelAnimType
- File
rules.ini- Section
[<ObjectType ID>]- Value
- sound
- When omitted
none
The sound plays where the piece ends its life, unless it ends low over water, as ExpireAnim defines it. A piece low over water plays only its splash. The sound does not depend on ExpireAnim, so a piece with no impact animation still plays it.
A name that matches no sound, none included, keeps the sound the type already held. A later file therefore cannot clear an impact sound that an earlier one set.