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ExpireSound

The sound effect played where thrown debris ends its life on solid ground.

Animation impact sound

Specification — Animation impact sound
Applies to
AnimType
File
art.ini
Section
[<ObjectType ID>]
Value
sound
When omitted
none

The sound plays where a thrown animation ends its life, unless that end comes low over water, where only the splash is heard. It is tested on its own rather than inside the ExpireAnim branch that carries the blast damage, so an animation with no impact animation still plays it.

A value naming no registered sound leaves whatever was set before in place.

Voxel debris impact sound

Specification — Voxel debris impact sound
Applies to
VoxelAnimType
File
rules.ini
Section
[<ObjectType ID>]
Value
sound
When omitted
none

The sound plays where the debris ends its life, unless that end comes low over water, where only the splash is heard. It is tested on its own rather than inside the ExpireAnim branch that carries the blast damage, so a piece with no impact animation still plays it.

A value naming no registered sound leaves whatever was set before in place.