ExpireAnim
The animation played where thrown debris ends its life on solid ground, without which it deals no blast damage.
Animation impact effect
- Applies to
- AnimType
- File
art.ini- Section
[<ObjectType ID>]- Value
- class
- When omitted
none
An animation of the named type is created where a thrown animation ends its life, provided that end does not come low over water: solid ground, a bridge deck, and anything more than about a cell and a half above the ground all take this path. An animation that ends low over water makes a wake and a small splash instead — a meteor plays the last animation of the rules’ SplashList — and this setting is not consulted there.
The end comes on the first contact of the flight, so the impact effects and the BounceAnim effects can both appear on the same frame at the same place.
A value naming no registered animation is not refused: a type of that name is created on the spot, holding no artwork and every setting at its built-in value.
Voxel debris impact effect
- Applies to
- VoxelAnimType
- File
rules.ini- Section
[<ObjectType ID>]- Value
- class
- When omitted
none
An animation of the named type is created where the debris ends its life, provided that end does not come low over water: solid ground, a bridge deck, and anything more than about a cell and a half above the ground all take this path. A piece that ends low over water makes a wake and a small splash instead — a meteor plays the last animation in the rules’ splash list — and this setting is not consulted there.