Wake
The ripple laid on the water by something moving across it, falling into it or sinking through it.
- Applies to
- global rules
- File
rules.ini- Section
[AudioVisual]- Value
- class
- When omitted
none
[AudioVisual]Wake=MYWAKE ; an AnimType registered in [Animations]Three families of path create it, and only one of them checks that an animation was named first.
Movement. An object under driven, hover or levitation locomotion that is moving over open water and is not riding a bridge lays one at its own position every tenth frame. All three of these read the setting through a guard, so a mod that leaves the key unset simply produces no trail.
Impacts. SplashList covers which of the paths that make a splash lay a ripple down beside it and which do not.
Ice giving way. When a heavy vehicle breaks through ice, everything standing on the break cell and the cells beside it gets one: a vehicle that is not amphibious is stunned and starts to sink under it, and an aircraft or infantryman is deleted and leaves it behind.