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ShareBarrelData

Borrows the voxel model of another object type's barrel instead of loading one of the animation's own.

Specification
Applies to
VoxelAnimType
File
rules.ini
Section
[<ObjectType ID>]
Value
boolean
When omitted
no

The model comes from the object type named by ShareSource rather than from a .VXL file of the animation’s own. This flag claims the source’s barrel model, the separate gun file that only a turreted type loads; a source without one hands over nothing and the piece is never drawn.

The three sharing flags are tested in a fixed order and the first one set decides the part: body, then turret, then barrel. This flag is therefore the one that yields to either of the others.