ShareBarrelData
Borrows the voxel model of another object type's barrel instead of loading one of the animation's own.
Specification
- Applies to
- VoxelAnimType
- File
rules.ini- Section
[<ObjectType ID>]- Value
- boolean
- When omitted
no
The model comes from the object type named by ShareSource rather than from a .VXL file of the animation’s own. This flag claims the source’s barrel model, the separate gun file that only a turreted type loads; a source without one hands over nothing and the piece is never drawn.
The three sharing flags are tested in a fixed order and the first one set decides the part: body, then turret, then barrel. This flag is therefore the one that yields to either of the others.