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ShareBodyData

Borrows the voxel model of another object type's body instead of loading one of the animation's own.

Specification
Applies to
VoxelAnimType
File
rules.ini
Section
[<ObjectType ID>]
Value
boolean
When omitted
no

ShareBodyData=yes makes the animation draw the body model of the object type named by ShareSource, the model that type’s objects are drawn with. The animation then loads no .VXL file for itself.

An animation borrows only one part. The engine checks the three sharing flags in the order body, turret, barrel and uses the first one set. This flag therefore wins over ShareTurretData and ShareBarrelData.