ShareBodyData
Borrows the voxel model of another object type's body instead of loading one of the animation's own.
Specification
- Applies to
- VoxelAnimType
- File
rules.ini- Section
[<ObjectType ID>]- Value
- boolean
- When omitted
no
ShareBodyData=yes makes the animation draw the body model of the object type named by ShareSource, the model that type’s objects are drawn with. The animation then loads no .VXL file for itself.
An animation borrows only one part. The engine checks the three sharing flags in the order body, turret, barrel and uses the first one set. This flag therefore wins over ShareTurretData and ShareBarrelData.