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ShareBodyData

Borrows the voxel model of another object type's body instead of loading one of the animation's own.

Specification
Applies to
VoxelAnimType
File
rules.ini
Section
[<ObjectType ID>]
Value
boolean
When omitted
no

The model comes from the object type named by ShareSource rather than from a .VXL file of the animation’s own. This flag claims the source’s body model — the one the source’s own instances are drawn from.

The three sharing flags are tested in a fixed order and the first one set decides the part: body, then turret, then barrel. Setting more than one is therefore not additive, and a type carrying both this flag and ShareTurretData=yes takes the body.