ShareTurretData
Borrows the voxel model of another object type's turret instead of loading one of the animation's own.
Specification
- Applies to
- VoxelAnimType
- File
rules.ini- Section
[<ObjectType ID>]- Value
- boolean
- When omitted
no
The model comes from the object type named by ShareSource rather than from a .VXL file of the animation’s own. This flag claims the source’s turret model, which is a separate file from its body and exists only for a type that carries a turret; a vehicle without one hands over nothing and the piece is never drawn.
The three sharing flags are tested in a fixed order and the first one set decides the part: body, then turret, then barrel. A type carrying ShareBodyData=yes as well takes the body instead.