Spawns
The type spawned where thrown debris lands, and on a particle system a flag no gameplay path reads.
Animation impact spawn
- Applies to
- AnimType
- File
art.ini- Section
[<ObjectType ID>]- Value
- class
- When omitted
none
The animation type a thrown animation breaks into where it comes down. The children are all created at once, at the point of impact, with no creation delay. SpawnCount fixes how many appear, and nothing appears without it.
Every thrown animation reaches the branch, whether it is a meteor or an ordinary Bouncer=yes one. An animation that is neither never reaches it, and neither does one that ends low over water.
A value naming no registered animation is not refused: a type of that name is created on the spot, holding no artwork and every setting at its built-in value, and the impact spawns copies of it.
Particle system spawn flag
- Applies to
- ParticleSystemType
- File
rules.ini- Section
[<ObjectType ID>]- Value
- boolean
- When omitted
no- Used by the game
- No — loaded but not used
The name promises a switch for whether a system emits particles under its own power. What a system emits, and on what schedule, is settled by BehavesLike alone: a smoke or fire system emits with the flag either way, and a gas or web system lays nothing of its own with the flag either way.
No gameplay path reads the stored flag.
Voxel meteor spawn type
- Applies to
- VoxelAnimType
- File
rules.ini- Section
[<ObjectType ID>]- Value
- class
- When omitted
none
The voxel animation type a meteor’s impact breaks into. The children are all created at once, at the point of impact, and with no owning house — so a child carrying IsTiberium=yes is drawn in Tiberium colors where a piece thrown off a destroyed vehicle would not be. SpawnCount fixes how many appear.
The branch belongs to IsMeteor=yes alone, and is skipped where the meteor comes down low over water.
A value naming no registered voxel animation is not refused: a type of that name is created on the spot, holding no artwork and every setting at its built-in value, and the impact spawns pieces of it.