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Spawns

The type spawned where thrown debris lands, and on a particle system a flag with no effect.

Animation impact spawn

Specification — Animation impact spawn
Applies to
AnimType
File
art.ini
Section
[<ObjectType ID>]
Value
class
When omitted
none

Spawns names the animation type that a thrown animation breaks into when it lands. A thrown animation is one with Bouncer=yes or IsMeteor=yes; the setting does nothing on any other animation.

All the new animations appear at once, at the point of impact. SpawnCount sets how many, and with it at 0 none appear. A thrown animation that lands in water creates none, unless it lands on a bridge.

The named type does not need an entry in [Animations]. An unlisted name still creates an animation type of that name, which reads the art.ini section of that name if one exists. If it has no section and no artwork, the spawned animations show nothing and disappear almost at once.

Particle system spawn flag

Specification — Particle system spawn flag
Applies to
ParticleSystemType
File
rules.ini
Section
[<ObjectType ID>]
Value
boolean
When omitted
no
Used by the game
No — loaded but not used

BehavesLike decides what a system emits and when, whatever this flag says.

Voxel meteor spawn type

Specification — Voxel meteor spawn type
Applies to
VoxelAnimType
File
rules.ini
Section
[<ObjectType ID>]
Value
class
When omitted
none

Spawns names the voxel animation type that a meteor breaks into when it strikes. SpawnCount sets how many pieces appear.

Only an IsMeteor=yes type spawns pieces. A meteor that ends its flight over water spawns nothing unless it is at least 416 leptons above the ground there, the height of a bridge deck.

All the pieces appear in the same frame. Ordinary debris starts at the impact point, and a spawned meteor type flies in toward it. The pieces belong to no house, so a piece with IsTiberium=yes is drawn in Tiberium colors. Debris thrown off a destroyed object takes its owner’s house colors instead.

A name missing from [VoxelAnims] still creates a voxel animation type of that name. If that file or a later rules or map file declares a section with that name, the type reads it. Otherwise the type has no model and every setting at its built-in value, so its pieces are invisible.