CraterLevel
How many cells around a meteor impact are slumped into a crater.
Specification
- Applies to
- global rules
- File
rules.ini- Section
[General]- Value
- integer
- When omitted
4
The value selects how far a meteor’s crater spreads from the impact cell. It does not change how deep each cell slumps:
| Value | Cells deformed |
|---|---|
0 | none |
1 | the impact cell |
2 | the impact cell and its four corner neighbors (north-east, south-east, south-west and north-west) |
3 | the impact cell and all eight neighbors |
4 or more | as 3, and the impact cell a second time |
Only an animation or voxel animation with IsMeteor=yes uses this setting, when it lands. A meteor that lands on water or on a bridge deck deforms nothing. A warhead that reshapes the ground uses its own Deform and DeformThreshhold and affects only the cell it hits.
A cell deforms only when all eight of its neighbors lie inside the playfield. A crater near the edge of the playfield therefore comes out clipped.
See also —
IsMeteor