Skip to content

CraterLevel

How many cells around a meteor impact are slumped into a crater.

Specification
Applies to
global rules
File
rules.ini
Section
[General]
Value
integer
When omitted
4

The value is a count of cells rather than a depth. It selects how far the deformation spreads from the impact cell:

ValueCells deformed
0none
1the impact cell
2the impact cell and its four corner neighbors — north-east, south-east, south-west and north-west
3the impact cell and all eight neighbors
4 or moreas 3, and the impact cell a second time

The setting is consulted only at the impact of an animation or voxel animation declaring IsMeteor=yes, and an impact landing on a bridge deck deforms nothing at all. A warhead that reshapes the ground works from its own Deform and DeformThreshhold and always takes the single cell it lands on.

Each cell is treated on its own: one that does not have all eight of its own neighbors inside the playable area refuses the deformation, so a crater near the map edge comes out clipped.

See alsoIsMeteor