CraterLevel
How many cells around a meteor impact are slumped into a crater.
Specification
- Applies to
- global rules
- File
rules.ini- Section
[General]- Value
- integer
- When omitted
4
The value is a count of cells rather than a depth. It selects how far the deformation spreads from the impact cell:
| Value | Cells deformed |
|---|---|
0 | none |
1 | the impact cell |
2 | the impact cell and its four corner neighbors — north-east, south-east, south-west and north-west |
3 | the impact cell and all eight neighbors |
4 or more | as 3, and the impact cell a second time |
The setting is consulted only at the impact of an animation or voxel animation declaring IsMeteor=yes, and an impact landing on a bridge deck deforms nothing at all. A warhead that reshapes the ground works from its own Deform and DeformThreshhold and always takes the single cell it lands on.
Each cell is treated on its own: one that does not have all eight of its own neighbors inside the playable area refuses the deformation, so a crater near the map edge comes out clipped.
See also —
IsMeteor