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TrailerAnim

The trail animation dropped at intervals for as long as the effect lasts.

Animation trail

Specification — Animation trail
Applies to
AnimType
File
art.ini
Section
[<ObjectType ID>]
Value
class
When omitted
none

While the animation exists, it drops an animation of the named type at its position on every game frame whose number is a multiple of TrailerSeperation. The frame number is the game’s, not the animation’s, so every animation of the type drops its trail on the same frames. Each trail animation appears one frame after it is dropped.

Any animation can leave a trail, not only a thrown one. An explosion or a smoke column that names a trail animation leaves one just as a meteor does.

A name that matches no animation type creates a new type of that name. The new type reads its settings from the art.ini section of that name. Without that section it has no artwork, and the trail shows nothing.

Always set TrailerSeperation with a trail; its page describes the crash that follows otherwise.

Voxel debris trail

Specification — Voxel debris trail
Applies to
VoxelAnimType
File
rules.ini
Section
[<ObjectType ID>]
Value
class
When omitted
none

TrailerAnim names an animation that the piece leaves behind as it flies. A new one is created on every even-numbered frame of the game clock while the piece is alive, so the piece leaves one every other frame. To keep a single effect attached to the piece for its whole flight, use AttachedSystem instead.