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TrailerAnim

The trail animation dropped at intervals for as long as the effect lasts.

Animation trail

Specification — Animation trail
Applies to
AnimType
File
art.ini
Section
[<ObjectType ID>]
Value
class
When omitted
none

An animation of the named type is created at the animation’s position for as long as it is alive, on every frame of the game clock whose number is a multiple of TrailerSeperation. The count is the clock’s rather than the animation’s own, so every animation of the type sheds its trail on the same frames, and a trailer begins one frame after it is created.

Nothing restricts this to thrown animations. An explosion or a smoke column that names a trailer sheds one just as a meteor does.

A value naming no registered animation is not refused: a type of that name is created on the spot, holding no artwork and every setting at its built-in value.

Voxel debris trail

Specification — Voxel debris trail
Applies to
VoxelAnimType
File
rules.ini
Section
[<ObjectType ID>]
Value
class
When omitted
none

An animation of the named type is created every other frame for as long as the piece is alive, on the even frames of the game clock rather than on a count of the piece’s own. A plume that has to stay attached to the piece is better served by AttachedSystem, which ties one particle system to it for the whole flight.