Translucent
Blends the image into the scene instead of drawing it solid.
Animation fade by stage
- Applies to
- AnimType
- File
art.ini- Section
[<ObjectType ID>]- Value
- boolean
- When omitted
no
The animation thins out as it plays rather than holding one level. It is drawn solid through the first fifth of its stages, a quarter faded past a fifth, half faded past two fifths and three quarters faded past three fifths, and stays there to the end, so the effect reads as something dispersing as it plays out.
The thresholds are fractions of the animation’s stage count, so changing End= moves all three at once and a short animation reaches its faintest level within a few frames.
The flag takes precedence over Translucency=, which is not read while it is set.
The fade is applied only at the detail settings the type asks for, which TranslucencyDetailLevel covers. While it is being applied, an animation belonging to a structure that has faded completely out of sight is not drawn at all.
A Tiled=yes animation carries the fade onto every copy it draws.
Voxel debris translucency
- Applies to
- VoxelAnimType
- File
rules.ini- Section
[<ObjectType ID>]- Value
- boolean
- When omitted
no
The model is blended into the scene at 50% for the whole of the piece’s life; the level is fixed and does not vary as the piece ages. The shadow is drawn in a separate pass before it and is unaffected, so a translucent piece still casts a solid shadow.