Translucent
Blends the image into the scene instead of drawing it solid.
Animation fade by stage
- Applies to
- AnimType
- File
art.ini- Section
[<ObjectType ID>]- Value
- boolean
- When omitted
no
The animation fades further as it plays. It is drawn solid through the first fifth of its stages, a quarter faded after that, half faded past two fifths and three quarters faded past three fifths. The fade follows the stage on screen, so a looping, Reverse or PingPong animation fades back in when it returns to an earlier stage.
The thresholds are fractions of the animation’s stage count, so changing End= moves all three, and a short animation reaches its faintest level within a few stages.
While the flag is set, Translucency= is ignored.
The fade applies only at the detail settings that TranslucencyDetailLevel allows.
For an animation that a structure runs, the fade by stage replaces the structure’s cloaking fade. Once the structure has cloaked completely, the animation is not drawn, even for its owner. Translucency= describes how an animation with no fade differs.
A Tiled=yes animation applies the fade to every copy it draws.
Voxel debris translucency
- Applies to
- VoxelAnimType
- File
rules.ini- Section
[<ObjectType ID>]- Value
- boolean
- When omitted
no
Translucent=yes draws the model at 50% translucency for the piece’s whole life. The shadow is drawn separately and stays at full strength.