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Translucent

Blends the image into the scene instead of drawing it solid.

Animation fade by stage

Specification — Animation fade by stage
Applies to
AnimType
File
art.ini
Section
[<ObjectType ID>]
Value
boolean
When omitted
no

The animation fades further as it plays. It is drawn solid through the first fifth of its stages, a quarter faded after that, half faded past two fifths and three quarters faded past three fifths. The fade follows the stage on screen, so a looping, Reverse or PingPong animation fades back in when it returns to an earlier stage.

The thresholds are fractions of the animation’s stage count, so changing End= moves all three, and a short animation reaches its faintest level within a few stages.

While the flag is set, Translucency= is ignored.

The fade applies only at the detail settings that TranslucencyDetailLevel allows.

For an animation that a structure runs, the fade by stage replaces the structure’s cloaking fade. Once the structure has cloaked completely, the animation is not drawn, even for its owner. Translucency= describes how an animation with no fade differs.

A Tiled=yes animation applies the fade to every copy it draws.

Voxel debris translucency

Specification — Voxel debris translucency
Applies to
VoxelAnimType
File
rules.ini
Section
[<ObjectType ID>]
Value
boolean
When omitted
no

Translucent=yes draws the model at 50% translucency for the piece’s whole life. The shadow is drawn separately and stays at full strength.