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Tiled

Repeats the animation's current frame upward until the copies leave the top of the view.

Specification
Applies to
AnimType
File
art.ini
Section
[<ObjectType ID>]
Value
boolean
When omitted
no

The frame the animation has reached is drawn again and again up the screen, each copy one frame-height above the last and the first half a frame-height above the animation’s own position, until a copy has been placed above the top edge of the view. A column of smoke written this way reaches the top of the screen at any resolution rather than at the one it was drawn for. Every copy shows the same frame, so the column moves as one.

The step between copies is the measured height of the shape’s first frame, not the shape’s nominal height, so a shape whose frames vary in height tiles by whatever the first one measures.

This is a separate drawing path from the ordinary one, and three things do not survive the change:

  • Every copy is drawn through the shared animation palette, so AltPalette=yes, a structure’s house colors and the tinted terrain palette of the cell below are all ignored.
  • The copies are clipped against the whole tactical view rather than against the rectangle the animation was asked to draw into.
  • Flat=yes is never reached, because the repeated path is taken first.

The animation’s translucency does survive: every copy is drawn at the level the animation had reached.