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Flat

Lays an animation flat against the ground; on a structure nothing reads it.

Structure ground plane

Specification — Structure ground plane
Applies to
BuildingType
File
art.ini
Section
[<Image ID>]Image ID: Image= value; ObjectType ID when omitted
Value
boolean
When omitted
no
Used by the game
No — loaded but not used

The name promises the treatment an animation gets from the same spelling: pixels tested against the ground rather than against the standing gradient everything else uses, so that the artwork reads as lying on the terrain. No drawing path consults the structure’s copy.

Animation ground plane

Specification — Animation ground plane
Applies to
AnimType
File
art.ini
Section
[<ObjectType ID>]
Value
boolean
When omitted
no

With the flag set, the animation’s pixels are depth-tested against the ground plane instead of against the standing gradient everything else uses, so the artwork reads as painted on the terrain and whatever stands on the cell covers it. The same choice is made for the copy drawn under fog.

A Tiled=yes animation takes a different drawing path that never reaches this flag.

See alsoTiled, Surface