Flat
Lays an animation flat against the ground; on a structure nothing reads it.
Structure ground plane
Specification — Structure ground plane
- Applies to
- BuildingType
- File
art.ini- Section
[<Image ID>]Image ID: Image= value; ObjectType ID when omitted- Value
- boolean
- When omitted
no- Used by the game
- No — loaded but not used
On an animation, Flat=yes draws the artwork as though it lies on the ground.
Animation ground plane
Specification — Animation ground plane
- Applies to
- AnimType
- File
art.ini- Section
[<ObjectType ID>]- Value
- boolean
- When omitted
no
With Flat=yes, the animation is drawn as if painted on the terrain, and anything standing in its cell covers it. Without the flag, the animation is depth-tested as an upright image, the same way standing objects are. The fogged copy of a structure’s animation follows the same setting.
On the live map, Tiled=yes takes precedence: a tiled animation is always drawn upright.