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Flat

Lays an animation flat against the ground; on a structure nothing reads it.

Structure ground plane

Specification — Structure ground plane
Applies to
BuildingType
File
art.ini
Section
[<Image ID>]Image ID: Image= value; ObjectType ID when omitted
Value
boolean
When omitted
no
Used by the game
No — loaded but not used

On an animation, Flat=yes draws the artwork as though it lies on the ground.

Animation ground plane

Specification — Animation ground plane
Applies to
AnimType
File
art.ini
Section
[<ObjectType ID>]
Value
boolean
When omitted
no

With Flat=yes, the animation is drawn as if painted on the terrain, and anything standing in its cell covers it. Without the flag, the animation is depth-tested as an upright image, the same way standing objects are. The fogged copy of a structure’s animation follows the same setting.

On the live map, Tiled=yes takes precedence: a tiled animation is always drawn upright.

See also — Tiled, Surface