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Reverse

Plays the animation from its loop end back down toward its start frame.

Specification
Applies to
AnimType
File
art.ini
Section
[<ObjectType ID>]
Value
boolean
When omitted
no

A reversed animation plays its frames backward. It opens on frame LoopEnd and steps down one frame at a time. The pass ends when it steps to frame 0, so frame 0 is never shown. Every further pass begins on LoopEnd again, so LoopStart has no effect.

These frame numbers assume Start is 0, the usual case. A non-zero Start shifts both ends of a reversed pass, as that page explains.

art.ini
[MYREFN_AR] ; MYREFN_A played backwards, over a six frame shape
Image=MYREFN_A
LoopStart=0
LoopEnd=5 ; the last frame, so the animation opens on artwork
LoopCount=1
Reverse=yes
Rate=200
Surface=yes

The direction is set only when the animation is created. An animation that changes into this type through Next= keeps the direction it already had, so Reverse=yes does not turn it around.