Reverse
Plays the animation from its loop end back down toward its start frame.
Specification
- Applies to
- AnimType
- File
art.ini- Section
[<ObjectType ID>]- Value
- boolean
- When omitted
no
A reversed animation plays its frames backward. It opens on frame LoopEnd and steps down one frame at a time. The pass ends when it steps to frame 0, so frame 0 is never shown. Every further pass begins on LoopEnd again, so LoopStart has no effect.
These frame numbers assume Start is 0, the usual case. A non-zero Start shifts both ends of a reversed pass, as that page explains.
[MYREFN_AR] ; MYREFN_A played backwards, over a six frame shapeImage=MYREFN_ALoopStart=0LoopEnd=5 ; the last frame, so the animation opens on artworkLoopCount=1Reverse=yesRate=200Surface=yesThe direction is set only when the animation is created. An animation that changes into this type through Next= keeps the direction it already had, so Reverse=yes does not turn it around.