Start
The frame of the shape the animation's first stage displays.
- Applies to
- AnimType
- File
art.ini- Section
[<ObjectType ID>]- Value
- integer
- When omitted
0
The frame drawn is always Start plus the animation’s current stage. The first stage is 0, except for the reversed and chained animations described below. The animation therefore uses a run of frames beginning at Start. Several animations can share one shape file this way, each using a different run of it.
The value is not checked against the shape file. If Start is at or past the shape’s frame count, the animation draws nothing for as long as it plays.
What is counted from here and what is not
Section titled “What is counted from here and what is not”End is a number of stages counted from Start, so a single pass shows frames Start through Start + End - 1. LoopStart and LoopEnd are frame numbers in the shape file, not stage numbers. Set End and the loop range so that they describe the same run of frames.
[MYPLUG_D] ; the damaged form of an animation sharing MYPLUG's shapeImage=MYPLUGStart=10 ; the damaged sequence begins at frame 10LoopStart=10 ; a frame number, not a countLoopEnd=20 ; ends each pass on frame 20, which is not displayedEnd=10 ; ten stages, so the final pass also covers frames 10 through 19LoopCount=3If End is omitted, the animation has as many stages as the shape file has frames, not as many as remain after Start. Without End=10, the final pass of the example would start at frame 10 and run 10 frames past the end of the shape.
The moment an animation leaves its scorch mark or crater is tied to the largest frame in the shape file, not to a stage, so Start does not move it. Crater covers that timing.