TranslucencyDetailLevel
The lowest detail setting at which the animation is drawn faded rather than solid.
Specification
- Applies to
- AnimType
- File
art.ini- Section
[<ObjectType ID>]- Value
- integer
- When omitted
0
The animation is drawn faded only while the player’s detail setting is at or above this value. At lower settings it is drawn solid, which costs less to draw.
The player’s detail setting runs from 0 at its lowest to 2 at its highest. 0 fades the animation at every setting, 1 draws it solid at the lowest setting, 2 fades it only at the highest, and any value above 2 draws it solid at every setting.
The value controls every fade the animation can have:
- the fade by stage of a
Translucent=yesanimation; - the fixed fade of
Translucency=; - the fade it follows from a cloaking structure that runs it.
[MYRING1] ; a blast ring, drawn solid on the lowest detail settingImage=MYRING1Translucent=yesTranslucencyDetailLevel=1Rate=300Flat=trueThis value decides only how the animation is drawn. Whether it is drawn at all is set by DetailLevel.