TranslucencyDetailLevel
The lowest detail setting at which the animation is drawn faded rather than solid.
- Applies to
- AnimType
- File
art.ini- Section
[<ObjectType ID>]- Value
- integer
- When omitted
0
Blending an animation into the scene costs more than drawing it solid, and this figure is where that cost is given up. While the player’s own detail setting has reached it, the animation’s fade is worked out and applied; below it, no fade is worked out at all and the animation is drawn solid.
The player’s setting runs from 0 at its lowest through 2 at its highest, so 1 drops the fade at the lowest setting, 2 keeps it only at the highest, and anything above 2 drops it at every setting. At zero the fade is applied whatever the player has chosen.
The figure gates every route to a fade, not just the type’s own:
- the by-stage ramp of a
Translucent=yesanimation; - the fixed figure of
Translucency=; - the fade a structure passes down to the animations it is running as it goes out of sight.
[MYRING1] ; a blast ring, drawn solid on the lowest detail settingImage=MYRING1Translucent=yesTranslucencyDetailLevel=1Rate=300Flat=trueThis figure decides only how the animation is drawn. Whether it is drawn at all is the separate threshold in DetailLevel.