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TranslucencyDetailLevel

The lowest detail setting at which the animation is drawn faded rather than solid.

Specification
Applies to
AnimType
File
art.ini
Section
[<ObjectType ID>]
Value
integer
When omitted
0

The animation is drawn faded only while the player’s detail setting is at or above this value. At lower settings it is drawn solid, which costs less to draw.

The player’s detail setting runs from 0 at its lowest to 2 at its highest. 0 fades the animation at every setting, 1 draws it solid at the lowest setting, 2 fades it only at the highest, and any value above 2 draws it solid at every setting.

The value controls every fade the animation can have:

  • the fade by stage of a Translucent=yes animation;
  • the fixed fade of Translucency=;
  • the fade it follows from a cloaking structure that runs it.
art.ini
[MYRING1] ; a blast ring, drawn solid on the lowest detail setting
Image=MYRING1
Translucent=yes
TranslucencyDetailLevel=1
Rate=300
Flat=true

This value decides only how the animation is drawn. Whether it is drawn at all is set by DetailLevel.