NoUseTileLandType
Overlay whose own land type stands instead of the land type of the tile beneath it.
- Applies to
- OverlayType
- File
rules.ini- Section
[<ObjectType ID>]- Value
- boolean
- When omitted
yes
With the flag set, the cell reports the overlay’s Land and ignores the land type of the tile beneath. With the flag off, the tile’s land type usually wins. An overlay whose Land is Wall or Railroad keeps that value either way.
[MYRUBBLE] ; example overlay that should not change the groundLand=ClearNoUseTileLandType=no ; the tile underneath keeps decidingWith the flag off, a cell that holds a Tiberium overlay, or in which a SpawnsTiberium=yes tree stands, takes its land type from the first rule that matches:
- On a corner, steep or double slope, the overlay is removed and the cell reports the tile’s land type.
- If the overlay’s
LandisClear, the cell reportsTiberium. - Otherwise the cell reports the overlay’s
Land.
While the overlay is on the cell, and the flag is set or the overlay’s Land is Wall or Railroad, the cell still takes its slope from the tile but ignores the tile’s other effects. The cell does not re-blend with the neighboring ground, does not start the animation its tile names, and does not mark the cells its tile casts shadow over.
CliffBackImpassability can still turn the cell to Rock with the flag set.