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NoUseTileLandType

Overlay whose own land type stands instead of the land type of the tile beneath it.

Specification
Applies to
OverlayType
File
rules.ini
Section
[<ObjectType ID>]
Value
boolean
When omitted
yes

With the flag set, the cell reports the overlay’s Land and ignores the land type of the tile beneath. With the flag off, the tile’s land type usually wins. An overlay whose Land is Wall or Railroad keeps that value either way.

rules.ini
[MYRUBBLE] ; example overlay that should not change the ground
Land=Clear
NoUseTileLandType=no ; the tile underneath keeps deciding

With the flag off, a cell that holds a Tiberium overlay, or in which a SpawnsTiberium=yes tree stands, takes its land type from the first rule that matches:

  1. On a corner, steep or double slope, the overlay is removed and the cell reports the tile’s land type.
  2. If the overlay’s Land is Clear, the cell reports Tiberium.
  3. Otherwise the cell reports the overlay’s Land.

While the overlay is on the cell, and the flag is set or the overlay’s Land is Wall or Railroad, the cell still takes its slope from the tile but ignores the tile’s other effects. The cell does not re-blend with the neighboring ground, does not start the animation its tile names, and does not mark the cells its tile casts shadow over.

CliffBackImpassability can still turn the cell to Rock with the flag set.

See also — Land, Wall, Tiberium