SpawnsTiberium
Makes a TerrainType seed Tiberium into the cells around it.
- Applies to
- TerrainType
- File
rules.ini- Section
[<ObjectType ID>]- Value
- boolean
- When omitted
no
A Tiberium-spawning terrain object, such as a blossom tree, seeds the cells around it only if its type also sets IsAnimated=yes. Each time its animation reaches the middle frame of its shape file, the animation stops and the object plants stage 5 Tiberium in one neighboring cell. The type is the one in Tiberium slot TiberiumToSpawn. Other sources of Tiberium covers which neighbors qualify.
Every cell of the object’s Foundation block without a Tiberium overlay counts as holding that Tiberium type. Infantry take Tiberium damage there as in any Tiberium cell. A harvester collects nothing from these cells.
Placing the object removes any overlay already in its top-left cell, and new Tiberium cannot take root in any cell of its block.
The flag also changes how the object is drawn and destroyed:
- Its artwork is drawn 16 pixels higher than that of an ordinary terrain object.
- It never catches fire, as
TreeFlammabilitydescribes. - When destroyed, it explodes, as What the ground keeps describes.
TiberiumToSpawn