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SpawnsTiberium

Makes a TerrainType seed Tiberium into the cells around it.

Specification
Applies to
TerrainType
File
rules.ini
Section
[<ObjectType ID>]
Value
boolean
When omitted
no

A Tiberium-spawning terrain object, such as a blossom tree, seeds the cells around it only if its type also sets IsAnimated=yes. Each time its animation reaches the middle frame of its shape file, the animation stops and the object plants stage 5 Tiberium in one neighboring cell. The type is the one in Tiberium slot TiberiumToSpawn. Other sources of Tiberium covers which neighbors qualify.

Every cell of the object’s Foundation block without a Tiberium overlay counts as holding that Tiberium type. Infantry take Tiberium damage there as in any Tiberium cell. A harvester collects nothing from these cells.

Placing the object removes any overlay already in its top-left cell, and new Tiberium cannot take root in any cell of its block.

The flag also changes how the object is drawn and destroyed:

  • Its artwork is drawn 16 pixels higher than that of an ordinary terrain object.
  • It never catches fire, as TreeFlammability describes.
  • When destroyed, it explodes, as What the ground keeps describes.