Overrides
Overlay that no other overlay may replace once it is on a cell.
Specification
- Applies to
- OverlayType
- File
rules.ini- Section
[<ObjectType ID>]- Value
- boolean
- When omitted
no
An overlay with Overrides=yes cannot be replaced by an ordinary overlay placed on its cell during play. The flag is read on the overlay already in the cell, not on the one arriving. When the cell holds an overlay that sets it, the new overlay is refused and the cell keeps what it had.
The test covers ordinary overlays only. Walls, overlays with Land=Railroad, veins and veinholes are placed by their own rules and do not check this flag. Overlays a map places as it loads are not checked either.
[MYPIPE] ; example ground fixture that a crate must not replaceOverrides=yesA refused overlay still plays its CellAnim.