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ChainReaction

Whether damage to the overlay's cell can set off the Tiberium standing there.

Specification
Applies to
OverlayType
File
rules.ini
Section
[<ObjectType ID>]
Value
boolean
When omitted
no

The detonation is drawn from the Tiberium in the cell rather than from the overlay itself, and it runs only when that cell holds Tiberium at the second growth stage or higher: see Damage. For a Tiberium=yes overlay the triggering warhead must also declare Tiberium=yes — though a sonic wave sets the reaction off with no warhead check at all. A chain-reactive overlay that is not Tiberium does not detonate by carrying the flag alone; the reaction needs Tiberium in the cell. A Tiberium cell also loses one growth stage for every ten points of damage that reached it, whether or not the detonation itself went off.

See alsotiberium, Tiberium, Power