BuildableOver
Lets structures be placed on cells that hold this overlay.
- Applies to
- OverlayType
- File
rules.ini- Section
[<ObjectType ID>]- Value
- boolean
- When omitted
no
[MYRUBBLE] ; an OverlayType registered in [OverlayTypes]Land=ClearBuildableOver=yesBy default, an overlay blocks structure placement on its cell. With BuildableOver=yes it does not, and the cell’s land type decides instead.
That land type is the overlay’s own Land, or the tile’s land type if the overlay sets NoUseTileLandType=no. Set Land to a land type whose Buildable is yes. Bridge cells and sloped cells are refused whatever the land type.
The flag has no effect on a Wall=yes overlay, which blocks placement as it would without the flag.
The flag belongs to the overlay, so it applies to every structure type, whether a player places it or a computer house builds its base or its walls.
Placing a structure leaves the overlay on its cells, so the overlay is still there after the structure is gone. A structure that lays pavement tiles through ToTile= is the exception: it removes the overlay from each cell it paves.
History
- Added0.2.0In development