Skip to content

High

Marks an overlay tall enough to stop low-flying fire, or a projectile that flies over such an overlay.

High-flying projectile

Specification — High-flying projectile
Applies to
BulletType
File
rules.ini
Section
[<ObjectType ID>]
Value
boolean
When omitted
no

A High=yes overlay does not stop the projectile: it flies on through the overlay’s cell instead of exploding there. The setting has no other effect. It does not raise the projectile’s flight path or let it clear terrain, and it changes nothing about damage or targeting.

High obstacle

Specification — High obstacle
Applies to
OverlayType
File
rules.ini
Section
[<ObjectType ID>]
Value
boolean
When omitted
no

A projectile explodes as soon as it reaches a cell holding this overlay, if it is flying less than 100 leptons (just under one height level) above the ground. It explodes in that cell even if its target lies beyond it. A projectile whose type sets High=yes flies on. This is what stops a flat-firing weapon from shooting through a wall. A projectile with Inviso=yes appears at its target without crossing the cells between, so this overlay does not stop it.

The test reads only this key. It does not depend on Wall=yes, on how damaged the overlay is, or on who owns the cell, so a friendly wall stops friendly fire just as an enemy wall does.

See also — walls-and-gates