CrateTrigger
Whether collecting the overlay springs the crate pickup trigger events.
Specification
- Applies to
- OverlayType
- File
rules.ini- Section
[<ObjectType ID>]- Value
- boolean
- When omitted
no
Collecting the overlay springs Pickup Crate on the tag attached to the collector, and raises the scenario flag that fires Pickup Crate (any) for every general trigger on the following logic pass. Both happen before a result is chosen. When the object-attached trigger destroys the collector, the sequence stops there: the crate stays on the map and no result is delivered.
The flag is independent of Crate=yes in the sense that the engine reads them separately, but an overlay that is not a crate is never collected, so the trigger never springs without it.
See also — crates