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49 — Pickup Crate

Satisfied when the object holding the tag collects a crate whose overlay type is a trigger crate.

Editor data
Numeric ID
49
Engine ID
TEVENT_PICKUP_CRATE
Editor name
Pickup Crate
Need token
NEED_NONE
Parameters
None
Attachment
object
INI example
[Events]
<TriggerID>=1,49,0,0
Caveats
  • Only a crate whose overlay type sets CrateTrigger=yes satisfies the event. The overlay type alone decides, whether the crate was placed by the map or appeared during play.
  • The tag must be on the collecting object. A tag on the crate's cell is never offered this event, so attach the tag to the objects that will collect the crate.
  • Only infantry, walkers, hovercraft and driven vehicles collect crates. Collecting a crate, on the Crates page, lists which of them refuse a crate's cell.
  • The collector's tag is offered the event before the crate's result is chosen. If a trigger fired by that offer destroys the collector, the crate stays on the map and gives no result.
  • On a persistent tag the event is remembered as soon as it is satisfied, so the trigger counts it as satisfied on every later offer.