49 — Pickup Crate
Satisfied when the object carrying the tag collects a crate whose overlay is marked as a trigger crate.
Editor data
- Numeric ID
49- Engine ID
TEVENT_PICKUP_CRATE- Editor name
- Pickup Crate
- Need token
NEED_NONE- Parameters
- None
- Attachment
- object
INI example
[Events]
<TriggerID>=1,49,0,0Caveats
- Only a crate whose overlay type carries
CrateTrigger=yesmakes the offer. A crate without it is collected in silence, and which of the two a crate is depends on the overlay type rather than on how the crate reached the map. - The tag has to be on the collecting object, not on the crate's cell. Nothing offers this event to a cell tag, so the trigger has to travel on the unit that is going to pick the crate up.
- The offer is made before the crate's result is chosen. Where the trigger destroys the collector, the crate stays on the map and no result is delivered at all.
- Only infantry, a walker, a hovercraft or a driven vehicle reaches the collection at all. An infantryman on a jump jet, an aircraft in flight and a structure never collect a crate and so never offer this event.
- The event describes a moment, so a persistent trigger marks it off the first time it arrives and treats it as satisfied from then on.