49 — Pickup Crate
Satisfied when the object holding the tag collects a crate whose overlay type is a trigger crate.
Editor data
- Numeric ID
49- Engine ID
TEVENT_PICKUP_CRATE- Editor name
- Pickup Crate
- Need token
NEED_NONE- Parameters
- None
- Attachment
- object
INI example
[Events]
<TriggerID>=1,49,0,0Caveats
- Only a crate whose overlay type sets
CrateTrigger=yessatisfies the event. The overlay type alone decides, whether the crate was placed by the map or appeared during play. - The tag must be on the collecting object. A tag on the crate's cell is never offered this event, so attach the tag to the objects that will collect the crate.
- Only infantry, walkers, hovercraft and driven vehicles collect crates. Collecting a crate, on the Crates page, lists which of them refuse a crate's cell.
- The collector's tag is offered the event before the crate's result is chosen. If a trigger fired by that offer destroys the collector, the crate stays on the map and gives no result.
- On a persistent tag the event is remembered as soon as it is satisfied, so the trigger counts it as satisfied on every later offer.