48 — Destroyed by anything
Fires when the tagged object is booked as a kill or otherwise consumed, with or without an attacker.
- Numeric ID
48- Engine ID
TEVENT_DESTROYED_ANY- Editor name
- Destroyed by anything
- Need token
NEED_NONE- Parameters
- None
- Attachment
- object
[Events]
<TriggerID>=1,48,0,0What counts besides a destruction
Section titled “What counts besides a destruction”The event is offered wherever the game books the object as a kill, and that covers more moments than a destruction. A change of ownership is booked as one, so an engineer taking a structure or a thief taking a vehicle springs the event on whatever tag the object is carrying at that moment, and selling a structure back does the same. None of those credits an attacker, which is exactly what keeps them away from Destroyed by any house.
Two removals reach the event without any kill being booked. A soldier that walks into a structure, or that takes over a vehicle, springs it as the last step before it is deleted, and that is the moment the form carrying the exception is written to avoid. Infantry and aircraft caught on ice that gives way spring it as they are removed, and both forms see that one alike.
- No attacker is needed, which is the whole of the difference from the house-qualified form. Selling a structure, an object changing hands, a vehicle sinking and an aircraft an ion storm brings down all reach the event.
- A soldier consumed walking into a structure or taking over a vehicle springs the event as it goes, and that is the one moment the form carrying the exception leaves out.
- Infantry and aircraft standing on ice that gives way are removed and spring the event. A vehicle in the same place is set sinking instead and reaches the event only when it finally goes under.
- A vehicle that has been taken over by infantry springs no destruction event when it later dies, provided the tag it is then carrying is a transferable one.