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47 — Elapsed Scenario Time...

Satisfied once the given number of whole seconds has passed since the scenario began.

Editor data
Numeric ID
47
Engine ID
TEVENT_GAME_TIME
Editor name
Elapsed Scenario Time...
Need token
NEED_NUMBER
Parameters
  1. Numberinteger
Attachment
general
INI example
[Events]
<TriggerID>=1,47,0,<Number>

Valid values

  • A number of seconds counted from the first frame of the scenario.
Caveats
  • A second is 15 game frames, so the count follows game speed. At a faster game speed the time passes sooner by the wall clock.
  • Nothing restarts the count. Unlike Elapsed Time..., the event is not affected by enabling the trigger or by a variable changing. Once the time has passed, it stays satisfied for the rest of the scenario.
  • The event is tested every frame, so a persistent tag fires every frame once the time has passed.
  • Give the trigger a volatile or a persistent tag. This event puts its tag only on the general list, which does not count toward the attachments a semi-persistent tag waits on. A semi-persistent tag therefore never fires unless an object or a map cell also holds it.