47 — Elapsed Scenario Time...
Satisfied once the given number of whole seconds has passed since the scenario began.
Editor data
- Numeric ID
47- Engine ID
TEVENT_GAME_TIME- Editor name
- Elapsed Scenario Time...
- Need token
NEED_NUMBER- Parameters
- Number
integer
- Number
- Attachment
- general
INI example
[Events]
<TriggerID>=1,47,0,<Number>Valid values
- A number of seconds counted from the first frame of the scenario.
Caveats
- A second is 15 game frames, so the count follows game speed. At a faster game speed the time passes sooner by the wall clock.
- Nothing restarts the count. Unlike Elapsed Time..., the event is not affected by enabling the trigger or by a variable changing. Once the time has passed, it stays satisfied for the rest of the scenario.
- The event is tested every frame, so a persistent tag fires every frame once the time has passed.
- Give the trigger a volatile or a persistent tag. This event puts its tag only on the general list, which does not count toward the attachments a semi-persistent tag waits on. A semi-persistent tag therefore never fires unless an object or a map cell also holds it.