47 — Elapsed Scenario Time...
Satisfied once the given number of whole seconds has passed since the scenario began.
Editor data
- Numeric ID
47- Engine ID
TEVENT_GAME_TIME- Editor name
- Elapsed Scenario Time...
- Need token
NEED_NUMBER- Parameters
- Number
integer
- Number
- Attachment
- general
INI example
[Events]
<TriggerID>=1,47,0,<Number>Valid values
- A number of seconds counted from the first frame of the scenario.
Caveats
- The count is the scenario's own frame count divided by the logic rate of fifteen frames a second, so it advances with the simulation rather than with the wall clock.
- Nothing restarts it. Unlike the elapsed time event, this one is not affected by enabling the trigger or by a variable changing, and it stays satisfied for the rest of the scenario once the time has passed.
- A persistent tag carrying it therefore fires on every offer from that point on, which is once a frame for a tag on the general list.
- The event has nothing to ride on. Its tag joins the general list, which adds nothing to the attachment total a semi-persistent tag waits on, so a trigger built on events of this kind needs a volatile or a persistent tag.