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47 — Elapsed Scenario Time...

Satisfied once the given number of whole seconds has passed since the scenario began.

Editor data
Numeric ID
47
Engine ID
TEVENT_GAME_TIME
Editor name
Elapsed Scenario Time...
Need token
NEED_NUMBER
Parameters
  1. Numberinteger
Attachment
general
INI example
[Events]
<TriggerID>=1,47,0,<Number>

Valid values

  • A number of seconds counted from the first frame of the scenario.
Caveats
  • The count is the scenario's own frame count divided by the logic rate of fifteen frames a second, so it advances with the simulation rather than with the wall clock.
  • Nothing restarts it. Unlike the elapsed time event, this one is not affected by enabling the trigger or by a variable changing, and it stays satisfied for the rest of the scenario once the time has passed.
  • A persistent tag carrying it therefore fires on every offer from that point on, which is once a frame for a tag on the general list.
  • The event has nothing to ride on. Its tag joins the general list, which adds nothing to the attachment total a semi-persistent tag waits on, so a trigger built on events of this kind needs a volatile or a persistent tag.