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IsVeins

Treats an overlay as part of a vein field, or an animation as the attack veins make.

Vein attack animation

Specification — Vein attack animation
Applies to
AnimType
File
art.ini
Section
[<ObjectType ID>]
Value
boolean
When omitted
no
art.ini
[VEINATAC] ; the AnimType named by [AudioVisual] VeinAttack
IsVeins=true

The flag, not the VeinAttack setting, is what gives an animation the vein attack behavior: it deals VeinDamage to every live unit, structure or infantryman standing in its cell on every other frame, and being taken off the map releases the cell so that a later object can set the attack off again. The animation is also drawn in the local player’s color scheme.

Vein ground

Specification — Vein ground
Applies to
OverlayType
File
rules.ini
Section
[<ObjectType ID>]
Value
boolean
When omitted
no

The flag makes the overlay count as vein ground wherever vein growth looks at an overlay. A cell carrying one still accepts veins instead of being blocked by its own overlay; a cell beside one is not blocked by that neighbor either; a thin vein draws its connecting piece as though the neighbor were mature vein; and a monster’s disposal strips overlays carrying the flag from the block around it. The placement preview also draws an overlay carrying the flag in the local player’s color scheme; the in-map render picks that scheme by catalog position instead.

The flag does not make an overlay behave as veins. Growing, harvesting, withering, and the attack all read the vein overlay by its fixed slot in [OverlayTypes], so an overlay given the flag becomes ground the field will cross without becoming a field itself.