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VeinAttack

AnimType a vein cell attaches to itself to hurt what stands in it.

Specification
Applies to
global rules
File
rules.ini
Section
[AudioVisual]
Value
class
When omitted
none
rules.ini
[AudioVisual]
VeinAttack=VEINATAC

The animation is the whole of the vein attack: a cell of mature, flat vein creates one over itself as soon as a vulnerable object is in it, and the animation applies the damage on every other frame until it removes itself. A cell takes no new attack while one is already attached to it, but a single trigger creates one animation for every vulnerable object standing there at that moment, and each of them deals the full damage — so a cell holding three vulnerable infantry damages everything in it three times over.