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SpawnRadius

How far a smoke system scatters its new particles from its own position, in leptons.

Specification
Applies to
ParticleSystemType
File
rules.ini
Section
[<ObjectType ID>]
Value
integer
When omitted
0

Each particle the system emits is displaced on both horizontal axes by an independent amount running up to the full radius either way, so the column rises from a patch rather than from a point. The figure is in leptons — 256 to a cell — so the stock plumes, at 3 to 10, spread across a small fraction of the cell they stand on. Every particle is also lifted a fixed ten leptons above the system, which no setting changes.

rules.ini
[MySmokeSys] ; a ParticleSystemType registered in [ParticleSystems]
BehavesLike=Smoke
HoldsWhat=MySmokePuff ; a ParticleType registered in [Particles]
SpawnFrames=10
SpawnRadius=10 ; particles appear within ten leptons of the plume's base

Only the Smoke behavior reads it. Where the plume as a whole sits is not this setting’s business: a structure’s own plume is placed by NaturalParticleLocation and a damage plume by DamageSmokeOffset.