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NaturalParticleLocation

Where a structure's continuous particle plume sits, relative to the structure.

Specification
Applies to
AircraftTypeBuildingTypeInfantryTypeUnitType
File
rules.ini
Section
[<ObjectType ID>]
Value
offset (x,y,z)
When omitted
0,0,0
rules.ini
[MYSMOKESTACK] ; a BuildingType registered in [BuildingTypes]
NaturalParticleSystem=MYSTEAMSYS ; a ParticleSystemType registered in [ParticleSystems]
NaturalParticleLocation=0,-40,180 ; the chimney mouth

Three lepton components — X, Y and Z — added to the structure’s own position to place its NaturalParticleSystem. Only a BuildingType reaches it.

The offset is also a switch. The plume is deleted when a cloaking structure turns fully transparent, and the branch that puts it back once the structure is visible again tests this offset instead of the system: at 0,0,0 the rebuild is skipped and the structure stays plumeless for the rest of the match.