NaturalParticleLocation
Where a structure's continuous particle plume sits, relative to the structure.
Specification
- Applies to
- AircraftTypeBuildingTypeInfantryTypeUnitType
- File
rules.ini- Section
[<ObjectType ID>]- Value
- offset (x,y,z)
- When omitted
0,0,0
[MYSMOKESTACK] ; a BuildingType registered in [BuildingTypes]NaturalParticleSystem=MYSTEAMSYS ; a ParticleSystemType registered in [ParticleSystems]NaturalParticleLocation=0,-40,180 ; the chimney mouthThree lepton components — X, Y and Z — added to the structure’s own position to place its NaturalParticleSystem. Only a BuildingType reaches it.
The offset is also a switch. The plume is deleted when a cloaking structure turns fully transparent, and the branch that puts it back once the structure is visible again tests this offset instead of the system: at 0,0,0 the rebuild is skipped and the structure stays plumeless for the rest of the match.