NaturalParticleSystem
A particle system a structure runs continuously from the moment it appears.
- Applies to
- AircraftTypeBuildingTypeInfantryTypeUnitType
- File
rules.ini- Section
[<ObjectType ID>]- Value
- class
- When omitted
none
[MYSMOKESTACK] ; a BuildingType registered in [BuildingTypes]NaturalParticleSystem=MYSTEAMSYS ; a ParticleSystemType registered in [ParticleSystems]NaturalParticleLocation=0,-40,180This is the plume a structure gives off in good health — the counterpart to DamageParticleSystems, which only appear once it is hurt. Only a BuildingType reaches it: an AircraftType, InfantryType or UnitType stores the setting and never reads it back.
The system is created the moment the structure appears on the map, at the structure’s position offset by NaturalParticleLocation and tied to the cell it stands on. A structure runs one of these at a time, and nothing removes it while the structure lives — except cloaking, which deletes it the moment the structure turns fully transparent and rebuilds it only when the structure has finished becoming visible again.
That rebuild is guarded by the location rather than by this setting, so a structure whose NaturalParticleLocation is left at 0,0,0 never gets its plume back after its first cloak.