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NaturalParticleSystem

A particle system a structure runs continuously from the moment it appears.

Specification
Applies to
AircraftTypeBuildingTypeInfantryTypeUnitType
File
rules.ini
Section
[<ObjectType ID>]
Value
class
When omitted
none
rules.ini
[MYSMOKESTACK] ; a BuildingType registered in [BuildingTypes]
NaturalParticleSystem=MYSTEAMSYS ; a ParticleSystemType registered in [ParticleSystems]
NaturalParticleLocation=0,-40,180

The structure starts this particle system the moment it is placed on the map, whatever its health. It is the counterpart to DamageParticleSystems, which start only once the structure is damaged. Only a BuildingType uses the key; an AircraftType, InfantryType or UnitType stores it without effect.

The system starts at the structure’s position plus NaturalParticleLocation.

A cloaked structure loses its plume when it becomes fully transparent. Whether the plume comes back depends on NaturalParticleLocation.