DamageSmokeOffset
Where a damaged object's spark and smoke systems are anchored, relative to the object.
- Applies to
- AircraftTypeBuildingTypeInfantryTypeUnitType
- File
rules.ini- Section
[<ObjectType ID>]- Value
- offset (x,y,z)
- When omitted
0,0,0
[MYTANK] ; a UnitType registered in [VehicleTypes]DamageParticleSystems=MYSPARKSYS,MYSMOKESYS ; ParticleSystemTypes registered in [ParticleSystems]DamageSmokeOffset=0,0,90 ; sparks and smoke start 90 leptons above the tankThe offset is three lepton distances, X, Y and Z, added to the object’s anchor point when one of its DamageParticleSystems is created. X and Y are map directions, so the offset does not turn with the object’s facing.
Sparks are anchored at the object’s center and smoke at its position. On a vehicle, infantryman or aircraft these are the same point. On a structure the center is the middle of its footprint and the position is its reference cell, so the two anchors differ horizontally but not in height.
A smoke system then moves with a vehicle, infantryman or aircraft, so on those the offset sets where the plume sits on the object. A spark burst stays at the point where it started.
DamageParticleSystems, NaturalParticleLocation