MovementPerturbationCoefficient
How far each railgun particle's course is deflected from the spiral it was laid on.
Specification
- Applies to
- ParticleSystemType
- File
rules.ini- Section
[<ObjectType ID>]- Value
- floating point
- When omitted
0.0
Randomly bends the course of each particle a Railgun system lays. Every other behavior ignores it. At 0, each particle travels straight outward from the beam, along the line that placed it on the spiral.
The course starts as a direction of length one. Each of its three axes is shifted by a random amount between minus half and plus half this value, and the result is scaled back to length one. .3 therefore shifts each axis by up to .15 of the course’s length. The deflection shows only on Railgun and Spark particles, the ones that move in a railgun system, as The turn explains.
[MyRailgunSys] ; a ParticleSystemType registered in [ParticleSystems]BehavesLike=RailgunHoldsWhat=MyRailgunPart ; a ParticleType registered in [Particles]MovementPerturbationCoefficient=.3VelocityPerturbationCoefficient=.6