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PositionPerturbationCoefficient

How far each railgun particle is displaced from its place on the spiral, in leptons.

Specification
Applies to
ParticleSystemType
File
rules.ini
Section
[<ObjectType ID>]
Value
floating point
When omitted
0.0

Each of the three axes is offset independently by a fresh amount running from half the figure one way to half the other, so a setting of 30 scatters a particle up to fifteen leptons in any direction from where the corkscrew put it. The offsets are in leptons, the same units as SpiralRadius, and are applied on top of it. Only the Railgun behavior reads it.

rules.ini
[MyRailgunSys] ; a ParticleSystemType registered in [ParticleSystems]
BehavesLike=Railgun
HoldsWhat=MyRailgunPart ; a ParticleType registered in [Particles]
SpiralRadius=6
PositionPerturbationCoefficient=20 ; scatter of up to ten leptons, wider than the coil

This is the trace’s placement scatter and nothing else. Where each particle then travels is MovementPerturbationCoefficient’s business and how fast is VelocityPerturbationCoefficient’s, and a value here changes neither.