ParticleCap
The size of a spark system's burst, and the fullness a one-frame light's brightness is measured against.
- Applies to
- ParticleSystemType
- File
rules.ini- Section
[<ObjectType ID>]- Value
- integer
- When omitted
50
Each burst a Spark system throws holds at least half this figure and never quite the whole of it: the count is half the figure plus a random amount up to one short of that half, so 12 gives a burst of six to eleven. A OneFrameLight system of any behavior reads it a second way, dividing the particles it currently holds by this figure and drawing its glow at that fraction of LightSize, with the fraction held between four tenths and the whole — so the light waxes as the system fills and never falls below the floor.
[MySparkSys] ; a ParticleSystemType registered in [ParticleSystems]BehavesLike=SparkHoldsWhat=MySpark ; a ParticleType registered in [Particles]ParticleCap=12 ; bursts of six to elevenSparkSpawnFrames=1SpawnSparkPercentage=1Nothing enforces the figure as a limit. A system may hold any number of particles at once, and a Smoke, Fire, Gas, Web or Railgun system is not counted against it at all.