IntentionalDeacceleration
The speed a levitating unit sheds each frame while it is deliberately stopping.
- Applies to
- levitation controls
- File
rules.ini- Section
[LEVITATION]- Value
- floating point
- When omitted
0.15
A levitating unit that brakes loses this much speed per frame in place of Drag. A larger figure shortens braking, and with it the pause between one thrust and the next. Like Drag, the loss is subtracted from the speed, and the unit stops dead once the loss is at least as large as its speed.
A unit brakes in two cases:
- Its target or destination comes within
ProximityDistanceduring a thrust or a coast. - While coasting, it slows below
MaxVelocityWhenPissedOffif it has a target, or belowMaxVelocityWhenFollowingif it has only a destination.
A wandering unit, with neither a target nor a destination, never brakes. It coasts to rest under Drag.
Braking ends when the unit’s speed falls below a hundredth of a lepton per frame. The unit then steers at its target or destination again, or comes to rest and reclaims its cell if it has lost both. A unit braking from 5 leptons per frame stops in 34 frames at 0.15 and in 5 frames at 1.0.
Drag explains which objects use [LEVITATION] and why a file’s [LEVITATION] section is read only when the file also has a [General] section.