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MaxVelocityWhenPissedOff

The speed at which a levitating unit closing on a target gives up coasting and brakes.

Specification
Applies to
levitation controls
File
rules.ini
Section
[LEVITATION]
Value
floating point
When omitted
6.5

A levitating unit with a target coasts after each thrust until its speed falls below this figure, then brakes. It also brakes if the target comes within ProximityDistance. Braking runs at IntentionalDeacceleration until the unit stops, and the unit then steers at the target again.

The figure applies whenever the unit has a target, even when it also has a destination. The target must be an infantry, vehicle, aircraft or structure on the map; a unit ordered to fire at the ground counts as having no target. A unit with only a destination uses MaxVelocityWhenFollowing instead.

Like MaxVelocityWhenFollowing, the figure sets how long a coast lasts, not how fast the unit may go. A higher figure ends each coast sooner, so with this key above MaxVelocityWhenFollowing, as it is by default, a unit closing on a target coasts less between thrusts than one heading for a destination. MaxVelocityWhenFollowing explains why raising the figure too far makes the unit slower on average.

Drag explains which objects use [LEVITATION] and why a file’s [LEVITATION] section is read only when the file also has a [General] section.