AccelerationDuration
How many frames a levitating unit's thrust keeps pushing.
Specification
- Applies to
- levitation controls
- File
rules.ini- Section
[LEVITATION]- Value
- integer
- When omitted
20
A thrust sets a counter to this figure and spends one of it per frame, adding Acceleration to the unit’s velocity each time. When the counter reaches zero the unit stops pushing and starts to coast. Frames run fifteen to the second, so the stock twenty carry a thrust for a little over a second.
A thrust in progress is cut short only by the target or destination it is aimed at coming within ProximityDistance; reaching a mood’s speed figure does not end it. A figure of 0 ends the thrust on the frame it began, leaving only the InitialBoost behind.
Drag covers which objects read this section and the [General] section a file must carry for any of it to be read at all.